I'm having problems with tile downloading in a Google map, with angular-google-maps.
HTTP requests go off as soon as I scroll or zoom, and the download takes milliseconds, but the TIME-TO-FIRST-BYTE delay can go up to several seconds as if the socket was queued for something, somewhere.
- Rest of site functionality is not affected by the problem
- Map has around 250 objects (markers, polygons, etc)
- Map is computationally responsive, interaction is fast
- Removal of these objects seems to eliminate the problem
A specific client of mine sent a video where it took THREE MINUTES for the tiles to draw on the map. Again, the rest of the site works.
I can reproduce the problem on a smaller time-scale. It's somehow related to objects on the map, but I can't figure out how. What should I do to fix or diagnose this better?
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